Welcome to the Mad Mathematics Laboratories WeBlog:
I created this blog so I could show interested parties my accomplishments. This blog is a place for me to post the projects that I am working on and also to show how my company is progressing.
A lot of progress is being made over here in the Lab to get this business off the ground. I have many secret projects that still have yet to be released to the public and some projects that I am working on with a team of developers.
With the acquisition of the Knowledge Arcana trademark I know have an outlet for some of the material I wanted to release, and a place to put my new material. Right now Knowledge Arcana is sticking mostly to Role Playing Games, but as will be the mainstay, some of the projects that are being worked on will not be released to the public until they are ready. Browse through the new and old issues of Knowledge Arcana, the RPG Magazine: Knowledge Arcana
Individuals who are interested in getting published or working with a team that is driven in their goals can contact me through the Knowledge Arcana web page.
Open Source RPG:
Mad Mathematics Laboratories as also started work on a new Role Playing Game system entitled Open Source RPG. You can find the manuals on the current web page: Open Source RPG
I am also working on an Open Source RPG CCG. The Collectible Card Game will be use the Open Source RPG rules, but I am selling the templates for the cards so developers, authors, writers, fans, GMs, and anyone else can purchase the templates and design their own Collectible Card Games.
I have started work on a separate fork of the open source software, OpenRPG. This idea had been in the planning stages for years, and now that it has launched I am pleased to see so many people using the software. Personally, I did not expect the transition to come from another, ‘Knowledge Arcana’ like fallout, but what could be expected when yet again the community at hand was not being heard.
Traipse has been picking up steam mainly because it’s design is a correction in code more than it is a developer tossing in new features before fixing bugs. Many of the users I have been in contact with are grateful that Traipse is the stable software it is. But Traipse is also powerful, with a new game tree, a powerful updater, and very few bugs.
Traipse OpenRPG is designed to be my vessel. It is a tool for me to bring my products to a virtual gaming platform. I say this to preemptively ease any fears that one day I might, ‘give up’ on the project. Yet, I also say this because all of the material I will design for Traipse is open and open source. This means, when I start putting my CCG on the Traipse table, I will have tools so other developers can put their CCG on the Traipse table.