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Unfortunately it looks like I am going to need to eat my words. There will be a Fog of War.
For some time now I have been working on a new effects layer. I was hoping I could use QPainterPath to capture the effects layer but I have one problem. I don’t understand it as well as I would like to yet.
I’m a self taught coder. That really sucks at times like this when I want to accomplish something but I don’t have the knowledge. My biggest problem with QPainterPath was rotation. Once I rotated an object I needed to move the object’s effect path, which is something I am stumped on.
Unfortunately QPainterPath is not as intuitive as I would have hoped it would be. It is not an object like other classes, instead it is a class which holds painting operations. And I’m just not at that level right now. Which sucks .. because I want Pious Paladin to be a big achievement. I do need to finish this version someday though, so I am going to change my direction.
I’m adding a simple Fog of War. I am sure I can still add the Unseen / Unsent policy with a Fog of War in place. I’ll work on the different effects later on and hopefully add them in for a large update to Pious Paladin, or wait until Gnarly Necromancer.